
Jack-ya-wanna Imaima-Jihad
Fink Operations The Volition Cult
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Posted - 2012.10.11 20:51:00 -
[1] - Quote
Okay, I am not going to read all 225 pages of this thread. What I will do is post my own opinion =).
Hurricane: Definitely needs to be unable to fit 2 nuets. And could use the projected pg change.
Drake: Sigh...
Okay so the idea is to get a definite difference between HML and HAM's.
HML's are designed for long range. HAM's are for close.
CCP why are you nerfing the range of the HML's when they are designed for long range?????????????????? Ihmo
What should happen is Like guns, HML missiles become idiotically useless within x range, for argument say 15km.
So H - Missles should work:
Optimal 40-70km
75% effective 15-40km
50% effective 0-15km
Where as HAM's work to the exact opposite
Optimal 30k
75% effective 30-max range
Not saying these exact numbers, but make it where HML's are useless @ close range and HAM's are semi useless @ close to their max. This would make a clearer role of both launchers. Just like you have rails and blasters or arty and autocannons.
Another note, nurfing the explosion radius of the HM's make them less useful against smaller ships, they already are useless against bs's. So wthell are you going to shoot? Ihmo.
I think CCP needs to focus more on 2 things. One Cruisers should be generally designed to take other cruisers and smaller ships with the same ability to take a BC as a BC could take a BS. Battlecruisers should be able to take cruisers, bc's and be better against bs's, but semi useless against smaller.
Second, the other BC's need to be made USEFUL. To date the Cane has the great ability to be a jack of all trades. The Drake is the ONLY useful PVP missileboat currently ingame. Why? because the Carcal is useless, their isnt a t1 destroyer missileboat, no t1 useful cruiser missileboat, no great t1 frig missileboat. Step up the BC's ability to be great pvp ships in their own way.
The missile skill as a whole is semi FAIL. All the skills aren't semi interchangeable with anything else like everything else is. AKA for the nubs Arty/auto's. Rail/blasters and lazors all use the same support skills (controlled burst etc). its an entire separate skill set and if the hml's are nurfed, guess what MISSILES BECOME A USELESS SET OF SKILLS. The drake is the SOLE cost effective and USEFUL missileboat in the ENTIRE game.
SO CCP, before you destroy the ONLY useful Missileboat in the entire game, PLEASE make the others useful AND make a destroyer t1 missileboat. A real LoL is even the missile dread sucks. 1v1 vs any other and its not even a contest...sigh.
My big concern is that missiles are currently a sole entity. Their support skills aren't used for anything but missile launchers. So in my eyes missiles are a more specialized skill set. Thus make them worth their time to train useful. Actually make a destroyer MB. Actually improve the Krestel and Condor. The Carcal is a total joke as it is paper and no dps. I think the Carcal needs to take after its Navy counterpart and the Navy get maybe a better tank boost.
Like stated before, the ONLY pvp useable missleboat (forgetting the rich pilots who fly tengu's like thrashers) is the drake. HM nerf = drake less useful = not ideal over anyother race = why are missiles in the game?
Their isnt anywhere to go atm with missiles past HML/HAM's for pvp. A raven is NEVER used in pvp (cept for bait). So where the hell is the point of even having missiles in the game?
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